CPSC 370 - Game Programming
From MWCSWiki
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Links to XNA and the Creators, has tutorials and education
XNA Industry Based Information
Audacity, wave files must be 8 or 16 bit PCM, not ADPCM.
Turbo Squid has models that can be used in XNA make sure before you buy, fbx works. Some are free.
Yodasoda has some compiled images of sprites.

